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RANGER.GAMES · YOUR INFORMATION

Privacy Policy

Last updated: 7 September 2026

Ranger.Games provides this policy for the studio website and the development versions of the games identified below. It explains the information these projects handle, why it is used, and how to contact us about your data. Features differ by game and build; a project listing does not mean that the game has been publicly released.

Drone HorizonDuckiferMeme FightersFloppy LadenWebsiteSharingRetentionYour choices

Have a privacy question or want your data deleted?
You can submit a request without signing into a game. Include the game name and enough account information for us to identify the account. Never send a password, recovery phrase, or private key.

Privacy & Data Requests

Drone Horizon

Drone Horizon is an FPV drone flight simulator currently developed for Linux desktop. Its current game client does not require an online account or send flight progress to a game server.

  • Saved on your device: aircraft selection and customization, training progress, experience, personal challenge records, graphics and audio preferences, control mappings, and controller calibration.
  • Controller information: the operating system supplies game-controller inputs and device identifiers so the game can detect your controller, restore its profile, and respond to reconnects. These preferences are kept locally.
  • Optional flight logs: when you start blackbox logging, the game saves simulated control inputs, rotation rates, motor outputs, movement, and battery state to local log files. Logging is off until you enable it. The telemetry display concerns the simulated drone, not a real drone or your physical location.
  • Deletion: you can remove the game’s local saved data and optional log files from your device. Uninstalling a desktop executable may leave these files behind; contact us for help locating them. We cannot remotely delete local-only saves.

Duckifer / Duck Town

This project is also identified as Ducktown Game: Drive City. Its Android package identifier is com.ducktown.duckifer. The current connected build uses wallet-based sign-in and online game services.

  • Account and profile: gamer name, age, account identifier, chosen character, and authentication/session records. The current wallet sign-in flow asks for a gamer name and age rather than an email address and password. Records from older password-account builds may contain an email address and a password hash.
  • Wallet access: public wallet address, network/chain identifier, a signed login message, and verification records establish ownership of the connected wallet. The game stores an authentication token locally to restore the session. The wallet flow does not request your recovery phrase or private key.
  • Digital assets: game services query public blockchain ownership information to determine access to gated characters, items, vehicles, and other enabled features. Ownership caches, linked-wallet records, and relevant transaction or entitlement history may be stored. Connecting a wallet for sign-in is distinct from authorizing a blockchain transaction.
  • Gameplay and social features: character choices, inventory and equipment, progress, virtual game position and actions, friends and invitations, and multiplayer session information are processed to synchronize play and preserve progress. Profile and gameplay information needed for a shared session is visible to other participating players.
  • Connection information: online services process network addresses, request timestamps, session identifiers, and operational diagnostics to deliver connections, authenticate requests, and prevent abuse.

Wallet software and blockchain network providers process information needed to perform the actions you initiate. Blockchain records are public and may remain available independently of your game account. Removing a game account does not erase a blockchain transaction or automatically dispose of an asset in your wallet.

Meme Fighters

Meme Fighters is an arena combat project with local play and online multiplayer. Its Android package identifier is com.memefighters.arcade.

  • Local profile: display name, avatar, fighter and weapon preferences, selected arena, progress, challenge results, match statistics, and settings are saved on your device.
  • Guest and account identity: the online client sends a device identifier supplied by the operating system, or a locally generated identifier when one is unavailable. It is linked to guest/account and session records to reconnect the correct player and limit session misuse. The backend also supports username/password accounts; when used, it stores a password hash rather than the password itself.
  • Online play: player/account IDs, display names, selected fighters and loadouts, matchmaking and room participation, control inputs, combat events, match results, progression, and connection diagnostics are processed by the game server. Opponents receive the display and gameplay information needed to participate in a match.
  • Network and session data: online connections expose a network address to the service. The client and service use session tokens, device-bound authentication tickets, a client-build identifier, and timing information for authentication, reconnects, compatibility, and abuse prevention.

Account API requests use HTTPS. The current live-match transport uses UDP and does not provide the same transport encryption as HTTPS. Do not include sensitive personal information in a public display name or other player-visible field.

Floppy Laden (FloppyLaden)

Floppy Laden is a one-touch arcade flying game. Its Android package identifier is game.floppyladen.offline. The current game works offline, does not require an account, and does not collect or transmit personal information, use analytics, or show advertising.

  • Saved on your device: best score, completed flight count, collected coins, selected environment, and sound, reduced-motion, and haptic preferences. These records stay in local game storage; there is no online account or cloud leaderboard.
  • Device access: the Android build requests vibration permission for optional crash feedback, which you can turn off in game settings. It requests no Internet, camera, microphone, contacts, or location permission. Android cloud backup is disabled.
  • Browser version: the browser downloads game files from its hosting website, which can process normal connection information such as IP addresses and request logs. Game progress and preferences are stored locally in the browser rather than submitted to a game backend.
  • Deletion: clear the Android app’s storage or uninstall it to remove local progress. For the browser version, clear the game’s site storage. On Linux, remove the local game save files; deleting the executable alone may leave saves behind. We cannot remotely access or delete these local records.

The current game does not share information with third parties. If you send a support or privacy request through this website, that request is handled as described below.

Website, contact, and support data

When you send a contact or privacy request, the studio website stores your name, reply email address, subject, message, and submission time in a private inbox. A privacy request can also include the game name, request type, and account details you choose to provide. We use this information to review your inquiry, verify ownership where necessary, and respond.

The web server processes IP addresses, requested pages, timestamps, and browser information for delivery and security. Short-lived hashed network identifiers are used to limit abusive form submissions. The current website uses no advertising trackers or analytics cookies. Newsletter signup is not enabled and creates no subscription.

Device permissions and diagnostics

The reviewed game builds do not request access to your contacts, SMS, phone call history, microphone recordings, camera recordings, or precise GPS location. In-game cameras and map coordinates describe the virtual world. Network addresses and controller/device identifiers are handled as described for each game above.

Development builds may create local engine logs or display performance and connection diagnostics. If you choose to send a log or screenshot to support, it becomes part of that support request. Review its contents before sending it. The current reviewed game clients do not integrate advertising or third-party analytics SDKs.

How information is used and shared

Information is used to run the requested game or website feature: saving progress, responding to controls, signing in, checking enabled asset access, matching players, synchronizing gameplay, troubleshooting, protecting the service, and answering support or privacy requests.

  • Studio operators and infrastructure providers process information necessary to host, operate, secure, and support the relevant service.
  • Other players receive the profile, social, and gameplay information required for enabled multiplayer features.
  • Wallet and blockchain providers handle the wallet interactions and public network queries described for Duck Town. Their own policies apply to their services.
  • Legal requests may require disclosure where applicable law requires it.

We do not sell the personal data described in this policy or use it for targeted advertising. This policy does not govern third-party app stores, wallet applications, operating-system services, or websites you choose to visit.

How information is protected

The studio website and account authentication endpoints use HTTPS. Access to server-held records is restricted to the service and authorized operators. Password-based account systems store password hashes, and authentication systems use time-limited or revocable sessions. Game transports differ, including the current Meme Fighters UDP transport described above; this policy does not claim that all game traffic is encrypted.

Retention and deletion

  • Local saves and logs remain on your device until removed by you or the operating system. Clearing local data can reset preferences and progress; it does not delete an online account.
  • Studio contact and privacy-request messages are automatically removed from the website inbox after 180 days. Server access logs are rotated separately for operational purposes.
  • Game accounts, profiles, and progress persist between sessions. The current development services do not apply a single fixed automatic deletion period to these records. You can request account or specific-data deletion through the request page below.
  • Authentication and connection state expires or is revoked according to the relevant service. The lifetime of a session is separate from the lifetime of its account.
  • Public blockchain records cannot be erased by deleting a studio-held account. Any information that must be retained for a specific security, dispute, or legal requirement will be explained when handling your request.

Your choices and privacy requests

You may request access to, correction of, or deletion of information held about you. You may also contact us about an objection, restriction, or other privacy right available where you live. Use the request page and choose the relevant game. We may ask for additional information to verify control of an account before disclosing or removing its data.

A submitted request is saved for studio review. It does not automatically delete a game account or confirm that deletion has finished. We will explain any information needed, the scope of the action, and any retention limits in our response.

Request Access or Deletion

Younger players

Duck Town’s current account-profile flow requires a declared age of at least 13. Follow the age requirements and ratings provided for the particular game and distribution platform. If you believe a child has supplied personal information that should not be held, contact the studio through the privacy request page so it can be reviewed.

Changes and contact

This policy will be updated as data handling changes. The date above identifies the current version. Material new data uses should be explained in the relevant game before they begin. For questions about this policy, contact Ranger.Games using the privacy request form or the studio contact form.

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